package ca.uguu.unknown_space.worldobjects.background;

import java.util.AbstractMap;

import ca.uguu.gamelib.libgdx.concepts.OrientedSpriteArea;

public class WeaponSlot extends OrientedSpriteArea {
	final static private int WEAPONSIZE = 16;
	final public int weaponWidth;
	final public int weaponHeight;
	
	{
		this.weaponHeight = Math.max(1, this.height / WeaponSlot.WEAPONSIZE);
		this.weaponWidth = Math.max(1, this.width / WeaponSlot.WEAPONSIZE);
	}
	public WeaponSlot(int centreX, int centreY, int width, int height, Orientation orientation){
		super(centreX, centreY, width, height, orientation);
	}
	public WeaponSlot(AbstractMap<String, Object> area){
		super(area);
	}
}
